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No exploitation reportedFix available

CVE-2021-26825

No exploitation reported by the sources we read.

  • Published2021-02-08
  • WeaknessCWE-190

Am I affected?

With a domain, we read the version its public headers and pages expose. A distribution build can carry the fix under an older number.

Description

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Timeline

dates in UTC
  1. 2021-02-0815:15CVE publishedNVD

Observed activity

isMalicious corpus · updated 2026-10-23 18:48 UTC
Indicators tagged with this CVE, per day0 indicators over 7 days
Block these indicators
  • Firewall list (EDL, text): https://api.ismalicious.com/edl/cve/CVE-2021-26825?format=txt
  • CSV export: https://api.ismalicious.com/edl/cve/CVE-2021-26825?format=csv
  • TAXII collection of exploited CVEs
  • The EDL and CSV take an API key on the Pro plan.

Versions per branch

NVD
Godotengine godot engine
BranchAffectedFixed in
3.2≤ 3.2no fix published

as publishedRanges as NVD and OSV publish them; a distribution’s build can be fixed under an older number.

Fix

Advisories and patches

Detection

Nuclei template
none so far
ProjectDiscovery
Exploit-DB
no entry
Exploit-DB
Proof-of-concept repositories
none listed
PoC-in-GitHub

Sources

  • NVDCVSS 3.17.8read 2026-10-23
  • NVDCVSS 2.06.8read 2026-10-23
  • NVDweakness (CWE)CWE-190read 2026-10-23
  • FIRST EPSSEPSS score1.5 %2026-10-22

Technical details

CVSS v3 Vector
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Published
2021-02-08
Last Modified
2026-06-17
NVD status
Modified

Frequently asked questions

What is CVE-2021-26825?

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Is CVE-2021-26825 actively exploited?

Active exploitation of CVE-2021-26825 has not been confirmed. Its EPSS score was 1.5% on 2026-10-22, the estimated probability of exploitation in the next 30 days.

What is the CVSS score for CVE-2021-26825?

CVE-2021-26825 has a CVSS v3 base score of 7.8 (HIGH severity), with vector string CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H.

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