Skip to main content
Public proof of conceptFix available

CVE-2018-1000224

A public proof of concept exists; no exploitation attested.

  • Published2018-08-20
  • Fixed in3.0.6 · 2.1.5
  • WeaknessCWE-131 · CWE-190 · CWE-681

Am I affected?

With a domain, we read the version its public headers and pages expose. A distribution build can carry the fix under an older number.

Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Timeline

dates in UTC
  1. 2018-08-2020:29CVE publishedNVD

Observed activity

isMalicious corpus · updated 2026-11-03 21:37 UTC
Indicators tagged with this CVE, per day0 indicators over 7 days
Block these indicators
  • Firewall list (EDL, text): https://api.ismalicious.com/edl/cve/CVE-2018-1000224?format=txt
  • CSV export: https://api.ismalicious.com/edl/cve/CVE-2018-1000224?format=csv
  • TAXII collection of exploited CVEs
  • The EDL and CSV take an API key on the Pro plan.

Versions per branch

NVD
Godotengine godot
BranchAffectedFixed in
3.0≥ 3.0.0, < 3.0.63.0.6
2.1< 2.1.52.1.5

as publishedRanges as NVD and OSV publish them; a distribution’s build can be fixed under an older number.

Fix

  1. Update Godotengine godot to 3.0.6 · 2.1.5

Advisories and patches

Detection

read 2026-11-03 22:42 UTC
Nuclei template
none so far
ProjectDiscovery
Exploit-DB
no entry
Exploit-DB
Proof-of-concept repositories
1 repository, unverifiedzann1x/ITS
PoC-in-GitHub
Metasploit modules
none listed
Metasploit Framework

Sources

Identifiers

Technical details

CVSS v3 Vector
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Published
2018-08-20
Last Modified
2026-06-17
NVD status
Modified
GitHub Advisory
GHSA-rc36-5vc3-6jxx

Frequently asked questions

What is CVE-2018-1000224?

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Is CVE-2018-1000224 actively exploited?

Active exploitation of CVE-2018-1000224 has not been confirmed. Its EPSS score was 3.8% on 2026-11-03, the estimated probability of exploitation in the next 30 days.

What is the CVSS score for CVE-2018-1000224?

CVE-2018-1000224 has a CVSS v3 base score of 7.5 (HIGH severity), with vector string CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H.

Hear about the next vulnerability in your software

Surveillance reads the versions in your stack — a domain, a lockfile or a list — checks each CVE against the ranges its sources publish, and alerts you when one you run is exploited or enters CISA KEV. A version it cannot read stays « version not verified ».

No credit card required · No monthly cap on website lookups · 250 API requests/month

Sources for this record