CVSS v3
9.8
CRITICAL
EPSS Score
6.6 %
exploit probability
CISA KEV
No
known exploited
Exploitation
—
SSVC status
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Technical details
- Published
- 2020-11-18
Frequently asked questions
What is CVE-2020-6016?
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Is CVE-2020-6016 actively exploited?
Active exploitation of CVE-2020-6016 has not been confirmed. The EPSS score is 6.6%, indicating the estimated probability of exploitation in the next 30 days.
What is the CVSS score for CVE-2020-6016?
CVE-2020-6016 has a CVSS v3 base score of 9.8 (CRITICAL severity).
Is CVE-2020-6016 affecting your environment?
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